AI Insights · Timothy · October 2022
Top 5 Dance Games Performance on Unified Platform in US Q3 2022
Discover how the top 5 dance game apps performed in the US during Q3 2022, including trends in downloads, revenue, and active users.
The third quarter of 2022 saw varied performance among the top 5 dance games on a unified platform in the United States. Here’s a detailed look at their weekly downloads, revenue, and active user trends.
Just Dance Now by Ubisoft showed consistent weekly revenue, peaking at approximately $13K at the start of the quarter and ending around $10.8K. Downloads fluctuated, with a notable spike to 16.8K in mid-September, while active users saw a slight increase from 21.6K to 23.7K during the same period.
Coco Play's Dance Clash: Ballet vs Hip Hop experienced a decline in weekly downloads from 12.4K to 8K by the end of September. Revenue remained modest, peaking at $372 in mid-July before dropping to $59. Active users mirrored the download trend, decreasing from 18.9K to 13.7K throughout the quarter.
Ice Skating Ballerina, also by Coco Play, saw a notable increase in weekly downloads to 4.8K in late August. Revenue peaked at $571 during the same period but remained low overall. Active users peaked at 12.9K in late August before tapering off to 9.1K.
Hip Hop Battle - Girls vs Boys had a significant surge in downloads, reaching 5.5K at the end of August. Revenue peaked at $181 during the same week. Active users fluctuated, peaking at 32.3K in late August before decreasing to 23.4K.
My Town - Dance School Stories by My Town Games LTD maintained a steady download rate, averaging around 6K per week, with a slight decline towards the end of the quarter. Revenue was minimal, peaking at just $9. Active users showed a gradual decline from 17.3K to 14.3K.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower’s platform.